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	<title>Dave Courvoisier&#039;s Blog &#187; documentaries</title>
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	<link>http://www.courvo.biz</link>
	<description>Voice-Acting in Vegas</description>
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		<title>Social Butterfly</title>
		<link>http://www.courvo.biz/2009/05/social-butterfly.html</link>
		<comments>http://www.courvo.biz/2009/05/social-butterfly.html#comments</comments>
		<pubDate>Fri, 29 May 2009 05:13:10 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Op/Ed]]></category>
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		<guid isPermaLink="false">http://www.courvo.biz/?p=708</guid>
		<description><![CDATA[Stu Gray.&#160; It&#8217;s all his fault. He put me up to it. The Nashville-area voice talent and prolific VO blogger approached me a couple of weeks ago with the idea of doing a Q &#38; A about social networking.&#160; He with the &#34;Q&#34;.&#160; Me with the &#34;A&#34;. Well it took me long enough, but I [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.stugray.com" onclick="window.open(this.href,'_blank','scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false"><img alt="Stugray" src="http://vaiv.typepad.com/.a/6a00e5500697a3883401156fb6f1cc970c-320wi" title="Stugray" /></a> Stu Gray.&nbsp; </p>
<p>It&#8217;s all his fault. </p>
<p>He put me up to it.</p>
<p>The  Nashville-area voice talent and prolific VO blogger approached me a  couple of weeks ago with the idea of doing a Q &amp; A about social  networking.&nbsp; He with the &quot;Q&quot;.&nbsp; Me with the &quot;A&quot;.</p>
<p>Well it took me long enough, but I finally finished.&nbsp; Good questions&#8230;wordy answers.</p>
<p>We  agreed to sort of share the wealth&#8230;so if you want to get the full  impact of my pithy musings about social networking, and its value to  voice actors, you&#8217;ll have to visit BOTH sites.&nbsp; </p>
<p>I recommend you start with Stu&#8217;s blog: <strong>The Creative Mouthpiece</strong>.&nbsp; Click <a href="http://www.stugray.com/blog/" target="_blank">HERE<img id="snap_com_shot_link_icon" src="http://i.ixnp.com/images/v3.83/t.gif" /></a>.</p>
<p>Then see the link underneath my name, below, to read more.</p>
<p>Thanks,  Stu, for coaxing me to really think about the value of social  networking to my business.&nbsp; I hope by sharing what little I know,  someone may gain some momentum.</p>
<p>CourVO</p>
<p>  <a id="more"></a></p>
<div>
<p><strong>STU: What prompted you to get involved with Social Networking?</strong></p>
<div>DAVE: Blogging  is where I started&#8230;so yes, I&rsquo;m big on that.&nbsp; More than any of the  other network marketing sites, this is the fullest measure of  YOU&hellip;mostly because you OWN the site, and it&rsquo;s YOURS to do with what you  will.&nbsp; Over time, prospective clients (even friends and peers) can be  reassured by coming to know the real you on your blogsite. Hopefully,  that gains you trust and believability as a person fostering business  relationships.
    </div>
<p>
        <strong>When is the best time for you to connect and get &quot;social&quot;?</strong></p>
<p> Heh.&nbsp;  Anytime.&nbsp; The iPhone makes that possible.&nbsp; Because of my schedule&hellip;it&rsquo;s  usually middle-afternoon, middle-evening, and full-bore from midnight  to 3am.&nbsp; But seriously, ANY time is a good time&hellip;the sun is shining  somewhere on the globe at any given minute.</p>
<p> <strong>What are the best way to make contacts with potential clients on LinkedIn?</strong></p>
<div>This is one nut I have not fully cracked  yet.&nbsp; I think it has huge potential.&nbsp; Right now, I&rsquo;m amassing legions  of connections without regard to whether I know them.&nbsp; This flies in  the face of LinkedIn rules, but as a LION (Linked-In Open-Networker), I  belong to TopLinked.com and it nets me hundreds of contacts/week.&nbsp;  LinkedIn allows it.&nbsp; I&rsquo;ve also curried some nice recommendations, and  write recommendations for others.&nbsp;  I&rsquo;ve tweaked my profile to be consistent with my brand (as I do across  all social networks), and I continue to watch and learn.&nbsp; I am  extremely wary of &ldquo;social network gurus&rdquo; who want to parlay my  eagerness to monetize applications like LinkedIn and Twitter.&nbsp; I think  most of them are scam-ish.&nbsp; Meaning, they&rsquo;re not illegal, but they&rsquo;re  of questionable value to me.&nbsp; It&rsquo;s just how SOME people have found a  way to make it work for them.&nbsp; If you read the disclaimers associated  with these offers, you&rsquo;ll see a lot of back-treading.&nbsp; With LinkedIn,  you can conduct surveys and send out mass mailings or questions that  are sort-of veiled marketing messages.&nbsp; What I see as the big  experiment is to find a way to market, without it sounding like  marketing.&nbsp; So far the way to do that, as defined by a number of people  who seem to know what they&rsquo;re talking about,  is (as I said before)&hellip;be helpful, offer to be vulnerable in giving  readers a window into your true self, and give something of value  (usually information) for free.
    </div>
<p>
        <strong>Is there anything you would like to add, that I did not ask you about  your social media/networking, that you feel someone should know?</strong> </p>
<p>&nbsp;Read what others post and respond in the same vein. That could be with humor, sympathy, sarcasm, irony, or righteous indignation. It&rsquo;s all about dialogue and relating&hellip; When  you consistently see a point-of-view you like, follow that person.&nbsp; A  wise person would also follow a few people who DON&rsquo;T share your  sentiments&hellip;that way you stay balanced.&nbsp; On Twitter&rsquo;s &ldquo;Follow  Friday&rdquo;, pay special attention to those people being suggested by those  you already follow.&nbsp; Register with MrTweet.com.&nbsp; I&rsquo;m not sure how they  do it, but they&rsquo;ll analyze your traffic, and within a couple of days,  start suggesting other people you &ldquo;should&rdquo; follow.&nbsp; They&rsquo;re pretty  right on.&nbsp; I&rsquo;ve found oodles of people to follow through MrTweet.</p>
</div>
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		<title>DMOZ</title>
		<link>http://www.courvo.biz/2009/05/dmoz.html</link>
		<comments>http://www.courvo.biz/2009/05/dmoz.html#comments</comments>
		<pubDate>Tue, 26 May 2009 00:55:32 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Web/Tech]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/dmoz.html</guid>
		<description><![CDATA[DMOZ, The Open Directory Project, and what it offers to voice actors.]]></description>
			<content:encoded><![CDATA[<p><a style="float: left;" onclick="window.open(this.href,'_blank','scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0'); return false" href="http://www.dmoz.org"><img class="at-xid-6a00e5500697a3883401156fb126df970c" style="margin: 0px 5px 5px 0px;" title="Dmoz" src="http://vaiv.typepad.com/.a/6a00e5500697a3883401156fb126df970c-320wi" alt="Dmoz" /></a><br />
&#8216;Heard of the &#8220;Open Directory&#8221; project?</p>
<p>Their &#8220;<a href="http://www.dmoz.org/about.html" target="_blank">about</a>&#8221; page describes it as:<span style="color: #007f40; font-family: Trebuchet MS;"> <strong><em>&#8220;&#8230;the largest, most comprehensive human-edited directory of the Web.  It is constructed and maintained by a vast, global community of volunteer editors.</em></strong></span><strong><em> <span style="color: #007f40; font-family: Trebuchet MS;">The Open Directory was founded in the spirit of the Open Source movement, and is the only major directory that is 100% free.  There is not, nor will there ever be, a cost to submit a site to the directory, and/or to use the directory&#8217;s data.  The Open Directory data is made available for free to anyone wo agrees to comply with our free use license.</span></em></strong><strong><em></em></strong></p>
<p><strong><em></em></strong>Kinda sounds like Wikipedia, but remember, it&#8217;s a directory, not an encyclopedia.  (I just haven&#8217;t figured out where the acronym DMOZ comes from in their URL.)</p>
<p>With such an ambitious mission statement, you&#8217;d have to expect there might be mention of a good many resources for Voice Actors, and you&#8217;d be right.  Not only that, but apparently, I&#8217;m VERY late to the party.  TONS of links, references, resources, names, agents, coaches, production houses, talent&#8230;you name it.</p>
<p>On the site, you&#8217;re encouraged to submit your own website for approval, but they&#8217;re also big on you volunteering to help edit submissions.</p>
<p>Click <a href="http://search.dmoz.org/cgi-bin/search?search=voiceover" target="_blank">HERE</a> for the page that reveals results of a search for &#8220;Voiceover&#8221; resources.<strong><em></em></strong></p>
<p><strong><em></em></strong>&#8230;.and&#8230;.volunteer<strong><em>!</em></strong></p>
<p><strong><em></em></strong>CourVO<strong><em><br />
<span style="font-family: Trebuchet MS;"><br />
<span style="color: #0000ff;"></span></span></em></strong></p>
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		<title>VoiceLympics Update</title>
		<link>http://www.courvo.biz/2009/05/voicelympics-update.html</link>
		<comments>http://www.courvo.biz/2009/05/voicelympics-update.html#comments</comments>
		<pubDate>Sat, 23 May 2009 13:20:44 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Training/Education]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/voicelympics-update.html</guid>
		<description><![CDATA[VoiceLympics Latest offers and updates.]]></description>
			<content:encoded><![CDATA[<p><img alt="Voicelympics" class="at-xid-6a00e5500697a38834011570a17e02970b " src="http://vaiv.typepad.com/.a/6a00e5500697a38834011570a17e02970b-320wi" style="margin: 7px;" title="Voicelympics" /></p>
</p>
<p>&#0160;Deb Munro writes with the latest updates and offers if you want to have great cruise AND learn a bunch about voiceovers from real pros.&#0160; VoiceLympics.</p>
<p>See her e-mail to me below&#8230;an amazing line-up, and some incredible offers!</p>
<p>CourVO</p>
</p>
<p><span id="more-6"></span></p>
<p>
Last chance to save BIG on the VoiceLympics Workshop Cruise<br />If you haven’t heard already, this is an opportunity to work with 5 top coaches (Deb Munro, Bob Bergen, Bill Holmes, Joyce Castellanos, Julie Williams) for 5 days and 4 nights on board the beautiful Norwegian Pearl.&#0160;&#0160; Set to sail Sept 21 -26, 2009 from the most BEAUTIFUL CITY ON EARTH (Deb says it’s really true), Vancouver, B.C., Canada – Astoria, OR. – San Francisco, CA.&#0160; &#8211; Los Angeles, CA.</p>
<p>There are some amazing surprises planned:<br />-Bob Bergen’s one man show, “So, Heres the deal” will be a part of the Ships entertainment and all participants will receive complimentary tickets<br />-Deb Munro’s 40th Birthday celebration<br />-Work with Elaine Clark at Voice One in San Francisco (Studio tour and optional workshop)</p>
<p>LA is full of surprises so book an extra night on Sept 26th so you can take part</p>
<p>–&#0160;&#0160;&#0160; Marc Graue Studio tour for each participant and guest&#39;s)<br />–&#0160;&#0160;&#0160; 4 mini workshops with 4 LA Coaches (optional)<br />-&#0160;&#0160;&#0160; VoiceLympics Wrap Party hosted at Marc Graue Studios.&#0160; This will include a free BBQ and evening affair.</p>
<p>More surprises to be announced but you only have a few more days to SAVE</p>
<p>-Save $100.00 off your workshop fee until the end of this weekend&#0160; (discount will apply when you book)<br />-Cabin prices are INCREDIBLY low but only until June 1st.&#0160; Our group booking will be released to the public so cabin bookings will be on a first come first serve option (open to the entire public) so we cannot guarantee prices or availability after June 1st.</p>
<p>For more info&#0160; go to<br />www.VoiceLympics.com<br />Contact our travel agent to answer any questions or to make your reservations</p>
<p>Schedules and Travel information will be sent out to all participants very soon</p>
<p>Also don’t miss your chance to work with Deb Munro in LA June 6/7th with her special guests, Bob Bergen, Bill Holmes and George Whittam.&#0160; Two days, Two Studios, two workshops&#0160; one incredible price $345.00 till June 1st ($395 regular)</p>
<p>Workshops:&#0160; Selecting Styles – Choosing the right delivery&#0160; &amp;&#0160; Talking Audio – Long format voice projects&#8230;.a lucrative industry</p>
<p>This is a great opportunity to see for yourself what Deb Munro and her guests can offer you.&#0160; Training is key and if you haven’t had the chance to work with these amazing professionals, you don’t know what you’re career is missing!&#0160; These coaches truly care about your results and want to see you succeed.&#0160; After all that is how they measure their success, but the success of their students. &#0160;</p>
<p>Many other opportunities available no matter where you live.&#0160; Www.Micnme.com</p>
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		<title>Feelin&#8217; the love</title>
		<link>http://www.courvo.biz/2009/05/feelin-the-love.html</link>
		<comments>http://www.courvo.biz/2009/05/feelin-the-love.html#comments</comments>
		<pubDate>Thu, 21 May 2009 01:31:53 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Op/Ed]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/feelin-the-love.html</guid>
		<description><![CDATA[Valleys and peaks...renewal and change.]]></description>
			<content:encoded><![CDATA[<p><a href="http://vaiv.typepad.com/.a/6a00e5500697a388340115709bb9f9970b-pi" style="float: left;"><img alt="Tick" class="at-xid-6a00e5500697a388340115709bb9f9970b " src="http://vaiv.typepad.com/.a/6a00e5500697a388340115709bb9f9970b-320wi" style="margin: 8px; width: 107px; height: 100px;" title="Tick" /></a> For a while there, earlier this week, I felt like I was like an Alabama tick ready to pop from all the pressure.&#0160; I admit.&#0160; I got on my blog pity pot for a while.</p>
<p>I&#39;m back now&#8230;mostly &#39;cause I was buoyed by faithful readers of my blog&#8230;many who reminded me they find my missives through RSS feed.&#0160; DUH! &#39;Forgot about that.&#0160; I&#39;m sure there&#39;s a way to track that too, but I haven&#39;t figured it out yet. (anybody?)</p>
<p>Not only am I back, but I&#39;ve set in motion some actions that will soon result in a vastly better blog in appearance, design, visual appeal, arrangement, and logistics.</p>
<p>Sorry.&#0160; Same crappy content.&#0160;&#0160; ;-}</p>
<p>That&#39;s all I&#39;m gonna say for now.&#0160; One of these days, you&#39;ll visit to find something at this address so engaging and compelling, you&#39;ll even tell your garbageman to check it out.</p>
<p>In the meantime.&#0160; The next few posts will seem uniquely un-VO-like.&#0160; I&#39;m off to Champaign, IL for the marriage of my sister&#39;s oldest daughter (yes, I know&#8230;.it&#39;s my niece).&#0160; It&#39;s alternately a family reunion as well.&#0160; I&#39;ll try to stay sober enough to deliver compelling pics on my iPhone and some pithy lines of narrative here &#39;n&#39; there.</p>
<p>So, thanks to all those who commented and supported my efforts here.&#0160; Y&#39;all are fantas-tick!</p>
<p>CourVO</p>
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		<title>Poddio</title>
		<link>http://www.courvo.biz/2009/05/poddio.html</link>
		<comments>http://www.courvo.biz/2009/05/poddio.html#comments</comments>
		<pubDate>Mon, 18 May 2009 01:12:37 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Software]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/poddio.html</guid>
		<description><![CDATA[Poddio is an IPhone app that records and edits sound (voice) very expertly.]]></description>
			<content:encoded><![CDATA[<p>Please!&#0160; No more IPhone apps!&#0160; I&#39;ve got too many already!</p>
<p>But&#8230;.just one more&#8230;really!</p>
<p><a href="http://www.apptism.com/apps/poddio-audio-recorder-amp-editor" onclick="window.open(this.href,&#39;_blank&#39;,&#39;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&#39;); return false" style="float: left;"><img alt="Poddio" class="at-xid-6a00e5500697a388340115709038fa970b " src="http://vaiv.typepad.com/.a/6a00e5500697a388340115709038fa970b-320wi" style="margin: 7px;" title="Poddio" /></a> As a voice actor, you will LOVE this one.&#0160; It blows me away, actually.</p>
<p><a href="http://www.apptism.com/apps/poddio-audio-recorder-amp-editor" target="_blank">Poddio</a> is a voice recorder, yes, but it&#39;s also an audio editor&#8230;&#39;very powerful one at that.</p>
<p>What really got me&#8230;was the quality of the sound.</p>
<p>Listen to this soundfile:</p>
<p><embed autoplay="false" autostart="0" controller="true" height="40" loop="false" src="http://vaiv.typepad.com/poddio.mp3" width="200" />
<p>
That file was recorded on my IPhone, transferred via the Poddio Software to my laptop by way of my home Wi-Fi as a .wav file. I opened it with AA 3.0 to listen to it. I added absolutely NOTHING. I applied NO effects, volume, amplitude, normalizing, compressing, or equalizing. Heck, I didn&#39;t even edit out the breath sounds (although Poddio has the editor to do that). I then saved it as an .mp3 and uploaded it to TypePad.&#0160; That&#39;s what you&#39;re hearing.</p>
<p>I don&#39;t know whether to be impressed with Poddio, or the IPhone microphone&#8230;but I think that sounds pretty darn good!</p>
<p>Poddio comes as a free version, or pay $10 for all the bells and whistles.&#0160; My opinion:&#0160; $10 buys a lot here.&#0160; Visit the <a href="http://www.apptism.com/apps/poddio-audio-recorder-amp-editor" target="_blank">Poddio</a> website to see their full schpiel.&#0160; They&#0160; had musicians and podcasters in mind when they designed this software, but it can do most things your Audacity editor could do.</p>
<p>Possible use for voice-actors?</p>
<p>1) &#39;Client calls while you&#39;re indisposed away from your studio and wants a quick read to see if you&#39;ve got the chops for the spot.&#0160; You read his e-mail on your IPhone, scribble out a few lines, go to a closet, and deliver your audition into your IPhone&#8230;then e-mail it back to him in a flash.&#0160; Quality is better than Skype, I think.</p>
<p>2) Quick on-the-run interviews for a podcast.&#0160; Take 10 minutes to edit out the guest&#39;s curse words, and some fluff while you were interrupted on the convention floor, and you&#39;ve got a passable podcast.</p>
<p>3) Collect real-life sound-effects for use later in a demo.</p>
<p>4) Record answer-phone messages for friends, and send them by e-mail.</p>
<p>5) A regular client wants to change a tag for a low-budget spot, but you&#39;re in Dyersburg, TN getting gas on your way to Stubenville, OH to see a date you found on FaceBook.&#0160; He&#39;s not particular about quality, but when he gets your Poddio file, he says, &quot;Hey, I thought you said you didn&#39;t have your equipment with you?&quot;</p>
<p>OK&#8230;last one may be a little far-fetched&#8230;but you get the drift.</p>
<p>CourVO</p>
]]></content:encoded>
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		<title>When To Hire Voice Overs For Marketing and Sales Business Projects</title>
		<link>http://www.courvo.biz/2009/05/when-to-hire-voice-overs-for-marketing-and-sales-business-projects.html</link>
		<comments>http://www.courvo.biz/2009/05/when-to-hire-voice-overs-for-marketing-and-sales-business-projects.html#comments</comments>
		<pubDate>Sat, 16 May 2009 02:30:46 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Professional Organizations]]></category>
		<category><![CDATA[announcer]]></category>
		<category><![CDATA[announcing]]></category>
		<category><![CDATA[artist]]></category>
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		<category><![CDATA[documentaries]]></category>
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		<category><![CDATA[male voice]]></category>
		<category><![CDATA[male voice artist]]></category>
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		<category><![CDATA[narrating]]></category>
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		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[source connect]]></category>
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		<category><![CDATA[speaking]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/when-to-hire-voice-overs-for-marketing-and-sales-business-projects.html</guid>
		<description><![CDATA[Voice Overs for Affiliate Marketing]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.neverblue.com" onclick="window.open(this.href,&#039;_blank&#039;,&#039;scrollbars=no,resizable=yes,toolbar=no,directories=no,location=no,menubar=no,status=no,left=0,top=0&#039;); return false" style="float: left;" target="_blank"><img alt="NEVERBLUE" class="at-xid-6a00e5500697a3883401156f968779970c " src="http://vaiv.typepad.com/.a/6a00e5500697a3883401156f968779970c-320wi" style="margin: 13px; width: 180px; height: 45px;" title="NEVERBLUE" /></a><span style="color: #0000ff; font-size: 19px; font-family: Trebuchet MS;"> Somebody who gets it!&#0160;</span> </p>
<p><a href="http://www.neverblue.com" target="_blank">NEVERBLUE</a> is all about affiliate marketing.&#0160; </p>
<p>Don&#39;t ask what that is.&#0160; I haven&#39;t quite figured it out yet. But I know some people swear by it. (someting about getting rich repping other people&#39;s products on your site&#8230;kinda like franchising online)</p>
<p>Here&#39;s their pitch: <em><span style="color: #0000ff; font-size: 14px; font-family: Trebuchet MS;">&quot;Neverblue is a premier global lead generation network that delivers<br />
millions of profitable customers to clients from all over the world.<br />
Experience better affiliate marketing.</span></em>&quot;</p>
<p>OK, that clears it up.</p>
<p>But Neverblue has apparently figured out that voice actors actually have value, and in <a href="http://permaprofits.com/blog/when-to-hire-voice-overs-for-marketing-and-sales-business-projects-that-require-voice-over-artists/" target="_blank">THIS</a> blog, they lay out several scenarios in which a smart person would want to hire a voice actor for professional product.</p>
<p>They make pretty good sense.&#0160; &#39;Might even be worth a cold-call?</p>
<p>CourVO<br />
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		<title>Voice Acting Hub</title>
		<link>http://www.courvo.biz/2009/05/voice-acting-hub.html</link>
		<comments>http://www.courvo.biz/2009/05/voice-acting-hub.html#comments</comments>
		<pubDate>Fri, 15 May 2009 08:34:41 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Connecting]]></category>
		<category><![CDATA[announcer]]></category>
		<category><![CDATA[announcing]]></category>
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		<category><![CDATA[audio]]></category>
		<category><![CDATA[Audio TX]]></category>
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		<category><![CDATA[ISDN]]></category>
		<category><![CDATA[ISDN talent]]></category>
		<category><![CDATA[male voice]]></category>
		<category><![CDATA[male voice artist]]></category>
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		<category><![CDATA[speaking]]></category>
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		<category><![CDATA[voice overs]]></category>
		<category><![CDATA[voice talent]]></category>
		<category><![CDATA[voice work]]></category>
		<category><![CDATA[voiceactor]]></category>
		<category><![CDATA[voiceover]]></category>
		<category><![CDATA[Voiceovers]]></category>
		<category><![CDATA[voices]]></category>
		<category><![CDATA[voicing]]></category>

		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/voice-acting-hub.html</guid>
		<description><![CDATA[FaceBook's Voice Acting Hub...a great place to visit!]]></description>
			<content:encoded><![CDATA[<p><a href="http://vaiv.typepad.com/.a/6a00e5500697a3883401157089d717970b-pi" style="float: left;"><img alt="Voiceacting hub" class="at-xid-6a00e5500697a3883401157089d717970b " src="http://vaiv.typepad.com/.a/6a00e5500697a3883401157089d717970b-320wi" style="margin: 0px 5px 5px 0px; width: 148px; height: 156px;" /></a> R U a member of FaceBook?&#0160; R U in any way interested in voice acting or voiceovers?</p>
<p>Then&#8230;R U a member of Stephanie Ciccaarelli&#39;s VOICE ACTING HUB on FaceBook?</p>
<p>If not, you should be.&#0160; Stephanie&#39;s great, and always posts quality material.</p>
<p>Click <a href="http://www.facebook.com/home.php#/group.php?gid=2364217548" target="_blank">HERE</a> to go&#8230;.there&#8230;.and if that link doesn&#39;t work, just go to &quot;Join Groups&quot; and search for Voice Acting Hub.</p>
<p>CourVO</p>
]]></content:encoded>
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		<title>Space Age Recording</title>
		<link>http://www.courvo.biz/2009/05/space-age-recording.html</link>
		<comments>http://www.courvo.biz/2009/05/space-age-recording.html#comments</comments>
		<pubDate>Wed, 13 May 2009 04:32:01 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Op/Ed]]></category>
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		<category><![CDATA[audio]]></category>
		<category><![CDATA[Audio TX]]></category>
		<category><![CDATA[Audiobooks]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[ISDN]]></category>
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		<category><![CDATA[male voice]]></category>
		<category><![CDATA[male voice artist]]></category>
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		<category><![CDATA[narrator]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/space-age-recording.html</guid>
		<description><![CDATA[How to make Space-age audio recordings.]]></description>
			<content:encoded><![CDATA[<p><a href="http://vaiv.typepad.com/.a/6a00e5500697a3883401157083f1b0970b-pi" style="float: left;"><img alt="Sci-fi" class="at-xid-6a00e5500697a3883401157083f1b0970b " src="http://vaiv.typepad.com/.a/6a00e5500697a3883401157083f1b0970b-320wi" style="margin: 0px 5px 5px 0px;" /></a> OK, I admit, it&#39;s really late on a Tuesday&#8230;ahem, actually it&#39;s early Wednesday morning as I write this, but I refuse to face the reality&#8230;</p>
<p>I ran across this unique community for Sci-Fi enthusiasts.&#0160; SPACE AGE MAGAZINE&#8230;a Social Network for Sci-Fi writers and artists.&#0160; Hmmm&#8230;&#0160; close to MY heart.&#0160; Really.</p>
<p>Anyway, click HERE to see an offering there that is an amazingly succinct primer in how to record a fairly decent sound-file for podcasting and other purposes. </p>
<p>Apparently, they don&#39;t need us.</p>
<p>CourVO</p>
]]></content:encoded>
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		<title>Fraley’s Free Offer</title>
		<link>http://www.courvo.biz/2009/05/fraleys-free-offer.html</link>
		<comments>http://www.courvo.biz/2009/05/fraleys-free-offer.html#comments</comments>
		<pubDate>Fri, 08 May 2009 02:03:33 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[VO Education]]></category>
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		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/fraleys-free-offer.html</guid>
		<description><![CDATA[Great offer from Pat Fraley.]]></description>
			<content:encoded><![CDATA[<p>Time and again I&#39;ve referred visitors here to workshops, articles, and offers from Pat Fraley&#8230;one of my favorite voice coaches and certainly one of the giants in our business.</p>
<p>Below, see the offer he&#39;s making to budding voice actors seeking work in Audibooks.&#0160; I&#39;ve studied with Pat, and I have this set he&#39;s marketing.&#0160; It&#39;s the real deal.&#0160; Lots of really good tips.</p>
<p>&#39;nuff said</p>
<p>CourVO<br /><a href="http://vaiv.typepad.com/.a/6a00e5500697a3883401157076534f970b-pi" style="float: left;"><img alt="SIGjpg2bigger" class="at-xid-6a00e5500697a3883401157076534f970b " src="http://vaiv.typepad.com/.a/6a00e5500697a3883401157076534f970b-320wi" style="margin: 0px 5px 5px 0px;" /></a> </p>
<p><span id="more-23"></span></p>
<p><span style="color: #525330; font-family: Arial;"><font color="#ffff66" size="5"><span style="color: #111111; font-family: Arial;">FOR A LIMITED TIME!<br />
</span>
<div><span style="color: #111111; font-family: Arial;">&#0160;Purchase the </span><span style="font-weight: bold; color: #111111; font-family: Arial;">Billion $ Read</span><span style="color: #111111; font-family: Arial;"> Set, and you will receive a Personal Evaluation of your audiobook reading skills from Pat Fraley.</span></div>
<p></font></span>
</p>
<table bgcolor="#ffffff" border="0" cellpadding="0" cellspacing="7" style="background-color: #ffffff;" width="600">
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<td align="center" style="color: #aed830; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 12pt;"><font color="#aed830" face="Trebuchet MS,Verdana,Helvetica,sans-serif" size="3" style="color: #aed830; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 12pt;"></p>
<div style="color: #ffffff; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 24pt;"><span color="#ffffff" size="6" style="color: #ffffff; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 24pt;"><strong><font color="#ffff00">THE BILLION $ READ</font></strong></span></p>
<div><font color="#ccff99" size="4">How To Make Money Reading And Performing Audiobooks<br /><span style="color: #ffff33;">by Patrick Fraley</span><br /></font></div>
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<td background="http://img.constantcontact.com/letters/images/1101093164665/news_bustech_lcol1.gif" bgcolor="#067065" colspan="1" rowspan="1" style="background-image: url(http://img.constantcontact.com/letters/images/1101093164665/news_bustech_lcol1.gif); background-color: #067065; padding-top: 10px;" valign="top" width="178">
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<td align="center" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;"><span color="#567a26" size="2" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;"><img alt="Billion Jpg" border="0" name="ACCOUNT.IMAGE.420" src="http://origin.ih.constantcontact.com/fs007/1101427445862/img/420.jpg?a=1102574562497" />&#0160;</span></td>
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<td align="center" style="color: #7dc8bd; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;"><font color="#7dc8bd" face="Trebuchet MS,Verdana,Helvetica,sans-serif" size="2" style="color: #7dc8bd; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;"></p>
<div>&#0160;</div>
<div style="text-align: left; color: #99ffff;">&quot;Simply put, Pat Fraley is the David Lean of Audiobook Producers.&#0160; They don&#39;t get any better.&quot; </div>
<div style="text-align: left; color: #99ffff;">&#0160;</div>
<div style="text-align: left"><em style="color: #99ffff;">-Craig Black</em></p>
<div style="color: #99ffff;"><em>CEO, Blackstone Audio</em></div>
<div style="color: #99ffff;"><em>Ashland, OR</em></div>
<p></p>
<div>&#0160;</div>
<div style="color: #99ffff;">&quot;Pat Fraley is The Man. You won&#39;t find a better teacher.</div>
<div style="color: #99ffff;">&#0160;</div>
<div><em><span style="color: #99ffff;">-Scott Brick</span><br /><span style="color: #99ffff;">Audiobook Narrator Producer, Publisher</span><br /><span style="color: #99ffff;">Los Angeles, CA</span><br /></em></div>
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<div>&#0160;</div>
<div>&#0160;</div>
<p>PATRICK FRALEY</strong></font></td>
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<div><strong style="color: #99ffff;">Director, Producer, Teacher, Performer</p>
<div>of Audiobooks</div>
<div>&#0160;</div>
<p></strong></p>
<div><span style="color: #99ffff;">Patrick Fraley is one of<br />
the most successful voice-over actors in Hollywood and<br />
producer/performer of Audiobooks.&#0160; Multiple Audie Award (The Oscar of<br />
Audiobooks) nominee and winner, Patrick has been producing and<br />
performing audiobooks for over 20 years. His production and performance<br />
of </span><span style="text-decoration: underline;">Huck Finn</span><span style="color: #99ffff;"> is heralded as &quot;the best of this evergreen ever,&quot; by </span><em style="color: #99ffff;">People Magazine</em><span style="color: #99ffff;">. </span><span style="font-weight: bold; color: #99ffff;"></p>
<p>This year, Pat&#39;s students are up for 6 Audies!</span></div>
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<div style="text-align: center"><span size="3" style="font-family: Trebuchet MS,Verdana,Helvetica,sans-serif;">When&#0160;the <strong>Audio Publishers</strong> finish up their national conferences at the end of the month, they&#39;ll be <strong>looking</strong> <strong>for readings</strong> for hundreds of <strong>audiobook projects</strong>. Be prepared!</span></div>
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<td valign="top" width="2%"><img align="left" border="0" height="23" src="http://img.constantcontact.com/letters/images/1101093164665/news_bustech_arw1.gif" width="26" /></td>
<td align="left" style="color: #078b7e; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 14pt;" width="98%"><font color="#078b7e" face="Trebuchet MS,Verdana,Helvetica,sans-serif" size="4" style="color: #078b7e; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 14pt;">HIGHLIGHTS</p>
<ul>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">Learn What&#39;s Needed For Reading Audiobooks </span><span style="color: #000000;">- Preparation, Research, Rehearsal, Direction, Performance and Recording.</span><br /></font>
</li>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">Gain Performance Skills</span><span style="color: #000000;"><br />
- Reading Aloud for Audience Effect, Tempo and Volume, Energy and<br />
Storytelling, Diction, Expressiveness and Character Voice Separation.</span><br /></font>
</li>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">How To Prepare Your Audiobook Demo &#8211; </span><span style="color: #000000; font-style: italic;">The Way Audiobook Publishers Want Them for Under $200 and a&#0160;</span><span style="color: #000000;"> Step-By-Step Guide to Making Submissions.</span></font>
</li>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">Listen To Rare And Exclusive Interviews With Frank Muller</span><span style="color: #000000;"> &#8211; &quot;The Valentino of Audiobook Readers.&quot;</span></font>
</li>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">Get Priceless Insider Marketing Tips On The Business Of Audiobooks</span><span style="color: #000000;"> &#8211; Researching The Audiobook Publishers and Networking.</span></font>
</li>
<li><font size="3"><span style="font-weight: bold; color: #000000; font-style: italic;">Master Money Matters And Bidding </span><span style="color: #000000;">- Finished Hour Cost and Bidding a Book To Read.</span></font></li>
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<td align="center" style="color: #078b7e; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 14pt;" width="98%"><font color="#078b7e" face="Trebuchet MS,Verdana,Helvetica,sans-serif" size="4" style="color: #078b7e; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 14pt;"><a href="http://rs6.net/tn.jsp?et=1102574562497&amp;s=1246&amp;e=001eYjbYzyzusmA8xDWY33zj19r5mePT8eoiw3PUebOiKzips8HjqVXOarVn3tDzxchJE1CkvOgfQg6KK0uuLyzcsnvSydOSGp-8LiX89cgh81pe0ZSU19T9V1RbDJtfjlTFE0ioT-ZVB9YDclz6FAVkoVNkRfaJLru" target="_blank"><img align="left" border="0" height="23" src="http://img.constantcontact.com/letters/images/1101093164665/news_bustech_arw1.gif" width="26" /></a><a href="http://rs6.net/tn.jsp?et=1102574562497&amp;s=1246&amp;e=001eYjbYzyzusmA8xDWY33zj19r5mePT8eoiw3PUebOiKzips8HjqVXOarVn3tDzxchJE1CkvOgfQg6KK0uuLyzcsnvSydOSGp-8LiX89cgh81pe0ZSU19T9V1RbDJtfjlTFE0ioT-ZVB9YDclz6FAVkoVNkRfaJLru" target="_blank">BUY <span style="font-weight: bold;">BILLION $ READ</span> NOW!</a></p>
<div style="color: #078b7e;">
<em><strong><br />And receive your free personal evaluation.*<br /></strong></em></div>
<div style="text-align: center; color: #078b7e;">&#0160;</div>
<div style="text-align: center; color: #078b7e;">$79.95 <br />2 CD&#39;s/50-Page Workbook Set</div>
<p></font></td>
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<td align="left" colspan="2" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;" valign="top"><span color="#567a26" size="2" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;">&#0160;</span>
<div style="text-align: center"><span color="#567a26" size="2" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;">&#0160;&#0160;</span></div>
<div style="color: #663300; text-align: center;"><span color="#567a26" size="2" style="color: #567a26; font-family: Trebuchet MS,Verdana,Helvetica,sans-serif; font-size: 10pt;">*Here&#39;s how the Personal Evaluation works: Send a one-minute recording (mp3) attached to an e-mail (<a href="mailto:patfraleyteaches@aol.com">patfraleyteaches@aol.com</a>), and Pat will personally get back to you with notes how to improve your efforts.</span></div>
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		<title>Voices for Games – part two</title>
		<link>http://www.courvo.biz/2009/05/voices-for-games-part-two.html</link>
		<comments>http://www.courvo.biz/2009/05/voices-for-games-part-two.html#comments</comments>
		<pubDate>Thu, 07 May 2009 10:22:47 +0000</pubDate>
		<dc:creator>CourVO</dc:creator>
				<category><![CDATA[Gaming voices]]></category>
		<category><![CDATA[announcer]]></category>
		<category><![CDATA[announcing]]></category>
		<category><![CDATA[artist]]></category>
		<category><![CDATA[audio]]></category>
		<category><![CDATA[Audiobooks]]></category>
		<category><![CDATA[audiotx]]></category>
		<category><![CDATA[Demos]]></category>
		<category><![CDATA[documentaries]]></category>
		<category><![CDATA[ISDN]]></category>
		<category><![CDATA[male voice]]></category>
		<category><![CDATA[male voice artist]]></category>
		<category><![CDATA[male voiceover]]></category>
		<category><![CDATA[narrating]]></category>
		<category><![CDATA[narrations]]></category>
		<category><![CDATA[Podcasts]]></category>
		<category><![CDATA[source connect]]></category>
		<category><![CDATA[speaker]]></category>
		<category><![CDATA[speaking]]></category>
		<category><![CDATA[voice acting]]></category>
		<category><![CDATA[voice actors]]></category>
		<category><![CDATA[voice work]]></category>
		<category><![CDATA[voicing]]></category>

		<guid isPermaLink="false">http://tampahomesearchonline.com/deepdirectory2/2009/05/voices-for-games-part-two.html</guid>
		<description><![CDATA[Voicing for Video Games.  Part two of my interview with accomplished voiceactor JS Gilbert.]]></description>
			<content:encoded><![CDATA[<p>Great minds think alike.&#0160; </p>
<p>Yeah, it&#39;s a hackneyed phrase, but I hadn&#39;t used it in a while, and actually I don&#39;t compare to John Florian&#39;s great mind anyway.</p>
<p>Yesterday, John and I both published content-laden articles composed by JS Gilbert.&#0160; John on his wonderful site: <a href="http://www.voiceoverxtra.com" target="_blank">VoiceOverXtra</a>, and me on this blog. Neither of us knew what the other was up to, even though we often collaborate and share content.</p>
<p>We had both sought-out JS&#39;s considerable expertise.&#0160; In this case, everyone&#39;s a winner, including you, JS, and our respective VO sites.&#0160; I encourage you to visit VoiceOverXtra today to see even more of JS Gilbert&#39;s wisdom on the business of voicing for video games.</p>
<p>As promised, though, I&#39;m also going to publish the second half of my exhaustive Q &amp; A with Gilbert.&#0160; Please see the very end of today&#39;s blog for a quick BIO on JS&#8230;he&#39;s an accomplished guy whom I applaud for selflessly sharing his depth of experience with us.</p>
<p>Thanks again, JS!</p>
<p>CourVO</p>
</p>
<p><span id="more-24"></span></p>
<p class="MsoListParagraphCxSpFirst" style="text-indent: -0.25in;"><span style="font-size: 12pt; line-height: 115%;"><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"></span></span></span><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #0000ff; font-family: Arial;">E:&#0160; DAVE: Should<br />
a voice-actor have a website designed specifically for wooing video-game<br />
clients?&#0160; In other words, would a generic<br />
voiceover website be a disadvantage, as long as it features a video-game demo<br />
among other demos?</span></strong><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert:&#0160; </span></strong>If a voice actor “gets it”; that is really does have some understanding<br />
of gaming’s culture and what might make a good v.o. talent, then I would<br />
suspect there could be a page or at least part of a page that could be designed<br />
to appeal to gaming. Maybe you have a picture of you from some gaming<br />
convention or show or simply playing a video game. It could have you giving<br />
perspective on why you want to do voice for games. Anything that can open the<br />
window a little bit into who you are and why you should be given a “shot”.<span>&#0160;&#0160; </span>Of course, some people prefer to go to a<br />
site that has multiple talent’s demos, like voicebank or an online community.<br />
Others will appreciate a clean limited design that makes it easy to listen to<br />
and download a talent’s demo(s).<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p>It truly is impossible to say what will specifically float anyone’s boat.<br />
The demo is most often there to get the talent an invitation to audition. The<br />
audition in many ways is the real job.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><strong><span style="color: #0000ff; font-size: 16px; font-family: Arial;">DAVE: </span><span style="font-size: 16px; line-height: 115%; color: #0000ff; font-family: Arial;"><span><span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"></span></span></span></strong><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #0000ff; font-size: 16px; font-family: Arial;">Best practices for approaching prospective<br />
clients?&#0160; Cold-calling?&#0160; Agents?&#0160;<br />
Hand-written letters?&#0160; A personal<br />
visit?</span></strong><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert: </span></strong></span><span style="font-size: 12pt; line-height: 115%;">The direct approach doesn’t often seem to work very well.<span>&#0160; </span>Most castings for games are handled by agents<br />
or audio production houses (which often go to agents or have large databases of<br />
actors they work with directly). <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>My advice would be to find an agent that has access to game scripts if<br />
that’s the type of work you want to do. If your agent isn’t reading you for<br />
games, then find out if it’s just that you’re not being included or if the<br />
agent doesn’t get those types of opps.<span>&#0160;<br />
</span>One thing I do to ingratiate myself to my agent is to pass opportunities<br />
on to them.<span>&#0160; </span>I don’t believe it would be<br />
an exaggeration to say I have helped 500 actors over the past 10 years gain<br />
work in a video game. In most cases the actors don’t even know I had a hand,<br />
but the agent does!<span>&#0160; </span>I don’t mind that<br />
they get the credit, because it comes back to me in terms of a strong and<br />
healthy relationship.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>Reading game magazines, visiting Gamasutra, getting a subscription to<br />
Game Developer Magazine, using Google to search and research gaming companies<br />
and projects and inviting individuals to be part of your various social<br />
networks are all ways to learn more and identify potential clients. Understand<br />
that some companies have numerous producers and may hare resources, other<br />
companies have multiple producers that tend to keep their resources private,<br />
some companies work on one project over an 18 month to 36 month development<br />
cycle. There are serious games and casual games and educational games and games<br />
designed for different demographics. There are established franchises and new<br />
approaches, emerging companies and some who have been around since the<br />
beginning of gaming.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p>In fact, there are many, many people who hire voice talent who simply<br />
feel that if a talent can’t get representation via a talent agent they are not<br />
worthy to hire under any circumstance. Due to technological advances, internet<br />
casting and other factors, it would seem that many voice talent do not have<br />
representation and often this is by choice. Attitudes generally adapt to the<br />
prevalent thinking within the market.<span>&#0160;<br />
</span>Just a few years ago, most voice actors would go to their agent’s office<br />
to audition, now it is more commonplace of the actor to record an audition at<br />
home at home and “phone” it in, and of course some game developers will cast<br />
via the internet or through a direct relationship with a talent. However you<br />
will still find that 95% of all casting for union games and perhaps 75% of<br />
casting for non-union games is handled via talent agents.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><strong><span style="font-size: 16px; line-height: 115%; color: #0000ff; font-family: Arial;"><span>DAVE:&#0160;<span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><br />
</span></span></span></strong><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #0000ff; font-size: 16px; font-family: Arial;">Are<br />
video-gamers faithful in return-hiring talent who’ve served them well in the<br />
past?</span></strong><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert: </span></strong></span><span style="font-size: 12pt; line-height: 115%;">Not necessarily. Some developers may work on dialog for a small portion<br />
of a project and do sound design or music as well. Often dialog might only be<br />
recorded once a year or 18 months for a project.<span>&#0160; </span>Despite my having performed voiceover for<br />
games since the very beginning and for many respected titles, it’s surprising<br />
how little my name is known. There tends to be a strong attitude among some of<br />
the titles with big budgets that the games need to feature L.A. based talent<br />
and while there are opps, there is also a “short list” of L.A. based voice talent,<br />
who tend to be recognized. Apparently there is still a lot of luck involved.<br />
Get on the right game with the right people and it can open the door to lots of<br />
future work.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>For whatever it’s worth, I do have a small but somewhat loyal following<br />
among a few audio producers and developers, but in other cases, in sequels and<br />
franchises, they often simply will try to find someone who sounds like I did on<br />
an earlier game. The audio producer may have no idea who I am or what I have<br />
done, nor will they necessarily care. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p></span><strong><span style="font-size: 16px; line-height: 115%; color: #0000ff; font-family: Arial;"><span>DAVE:&#0160;<span style="font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"><br />
</span></span></span></strong><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #0000ff; font-size: 16px; font-family: Arial;">If<br />
non-union, are published or suggested rate-sheets available?</span></strong><br />
<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert: </span></strong></span><span style="font-size: 12pt; line-height: 115%;">At this point, I have fairly established pricing guidelines, but with<br />
regards to the non-union production being done, the pendulum swings widely.<br />
This is one reason why talent have historically worked through talent agents.<br />
It’s oft said in defense of lawyers, that the man who represents himself has a<br />
fool for a client. I tend to agree with regards to talent agents as well. I<br />
would suggest that a talent get representation and push to create a good<br />
relationship with their agent. <span>&#0160;</span>It’s very<br />
hard to represent yourself as the product and to negotiate the business end.<br />
I’d rather just be the “talent”.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>There are some published numbers out there, but I would suggest that<br />
biding for game work can be tricky. Who is doing the editing? Will you be<br />
directed via phone at an established time? Do you need to name each sentence as<br />
a spate file? <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>For example, an industry standard might place a particular job at $300<br />
and take an experienced voice talent/ editor an hour to 90 minutes to do. This<br />
same job might take someone less experienced 5 hours to do. I usually suggest<br />
that talent create a business plan that will assist them in understanding how<br />
much time they will be spending on their voiceover business, fixed and variable<br />
costs involved and certain milestones they might set.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p><span><span style="font-family: &quot;Times New Roman&quot;; font-style: normal; font-variant: normal; font-weight: normal; font-size: 7pt; line-height: normal; font-size-adjust: none; font-stretch: normal;"></span></span></span><span style="font-size: 12pt; line-height: 115%;"><strong><span style="color: #0000ff; font-family: Arial;">DAVE: What<br />
acting skills or disciplines serve you best in preparation for a successful<br />
voiceover career in video-games?</span></strong><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert: </span></strong></span><span style="font-size: 12pt; line-height: 115%;">Standard acting skills, and improvisational acting skills are together<br />
the best training for voice over. Additionally one needs to really develop good<br />
mic technique and understand how they relate to the microphone and how to “work<br />
it”.<span>&#0160; </span>As many video games approach the<br />
level of sophistication and in some cases even budget of a motion picture, we<br />
see the skill sets for both becoming very similar.&#0160;</span></p>
<p class="MsoListParagraphCxSpMiddle" style="margin-left: 45pt; text-indent: -0.25in;"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p><span><strong><span style="color: #0000ff; font-family: Arial;">DAVE:&#0160; Final Words?</span></strong><br /></span></span><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p><strong><span style="color: #ff0000; font-size: 17px; font-family: Arial;">JS Gilbert: </span></strong></span><span style="font-size: 12pt; line-height: 115%;">Doing voiceover for video games can be lots of fun. I should point out<br />
that very few people are capable of making a living doing this. Similar skills<br />
are necessary to perform for animation and broadcast (cartoons), which pay<br />
considerably more. Even union scale payments for video game work, which tend to<br />
be quite generous aren’t sufficient to create a base salary platform. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>To put this into perspective, a non-union video game may pay $300 &#8211; $800<br />
on average to an actor, while a union video game will pay around $700 &#8211; $2,000.<br />
Very few people will work on more than 10 or 12 games per year, and usually far<br />
less.<span>&#0160; </span>To put this into an even more<br />
interesting perspective, I have been paid only slightly more money for doing<br />
voiceover for 400 video games than I made for the top 5 grossing union<br />
commercials I have voiced.<br />
<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;">Depending upon someone’s talents, geographical location, connections and<br />
so forth, performing voices for games may be an enjoyable part of what they do<br />
as a voice actor. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;">There are many different things one can do as voice talents, including<br />
voice mail, audio books and commercials or internet, corporate voiceover or<br />
narration or broadcast narration , such as in tv station or radio announcer<br />
work. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>Researching and understanding the various opportunities available and<br />
then making good choices regarding developing your craft, marketing and<br />
establishing relationships, along with developing a marketing plan and business<br />
plan will help an actor in making the best decisions for their careers. Never<br />
base your career or pricing on what someone else is doing. What makes sense for<br />
them may not make sense for you. Instead use this information to develop a<br />
personal program that makes sense for you and be wary of keeping the wolf at<br />
bay.<span>&#0160; </span>Thousands and thousands of people<br />
try to forge successful careers in voice over and relatively few are actually<br />
able to come out on the plus side financially. <o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>With regards to both the craft of voiceover, production, directing and<br />
many other creative matters, many people will not have the advantage that I had<br />
of being able to work in professional environments with people who I was<br />
capable of learning from.<span>&#0160; </span><o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>As with many other wonderful crafts, voice acting was once something more<br />
akin to an apprenticeship trade. We worked in professional studios; we<br />
auditioned at ad agencies, clients and with casting directors. We got to see<br />
our peers work and professionals direct. So much of what is done now is in<br />
isolation, that it becomes imperative to find a few people you can really trust<br />
and have them “hand the craft” down to you.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>And one of the most important things is to know when to make changes,<br />
devote more or less time or otherwise ensure that your rent is being paid and<br />
that you don’t paint yourself into a corner.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>Knowing when to cash in your chips is as important as anything else and<br />
as I often say “The nicest thing about banging your head against the wall is<br />
stopping.”<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>Good Luck to you all.<o:p></o:p></span></p>
<p class="MsoListParagraphCxSpMiddle"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p></span></p>
<p style="color: #00007f; font-family: Arial;"><span style="font-size: 12pt; line-height: 115%;">J.S. Gilbert considers himself a very lucky man. He gets to play with<br />
advertising and gaming professionals as a writer, copywriter, creative<br />
director, audio producer, etc.<span>&#0160; </span><o:p></o:p></span></p>
<p style="color: #00007f; font-family: Arial;"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p>20 some odd years ago J.S. found himself forced to do a voiceover, which<br />
has snowballed into him being one of the busiest voice talents on Northern<br />
California. He has performed voiceover on over 400 video games and thousands of<br />
radio and tv commercials, corporate videos, voicemail systems, internet sites,<br />
audio books, talking dolls and talking greeting cards. <o:p></o:p></span></p>
<p style="color: #00007f; font-family: Arial;"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p><span></span>J.S. also does a considerable<br />
amount of work filling in for stars on AD and dubbing projects by impersonating<br />
them. He is currently the voice of Papa Smurf and the new official voice for<br />
Rankin/ Bass’s loveable elf, Herme. (I want to be a dentist). <o:p></o:p></span></p>
<p style="color: #00007f; font-size: 16px; font-family: Arial;"><span style="font-size: 12pt; line-height: 115%;"><o:p>&#0160;</o:p></span>J.S. is currently casting and directing for a well known game franchise,<br />
directing 2 authors reading their audio books and keeping his commercial and<br />
gaming v.o. clients happy. </p>
<p class="MsoListParagraphCxSpLast"><span style="font-size: 12pt; line-height: 115%;"><o:p></o:p></span></p>
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