Back before Matthew Lesko began wearing that ridiculous suit with question marks all over it, he had what appeared to be a legitimate publication called "Information USA" (this is pre-internet, when you had to buy books).
I won't go into whether Lesko is a scam artist, but back then, his premise was simple, and today it's still true: In an obscure office or cubicle somewhere there is an expert at some very specialized endeavour, who is basically very happy to share their knowledge if someone would just ask.
I like to ask.
The most recent person I asked is anything but obscure, but he IS an expert, and his name is JS Gilbert.
Those of you who frequent this blog may remember a couple of exchanges I had with JS earlier this year about the challenges of doing VO for video games. At that time, I had hoped to pry more nuggets of information from JS.
Well, he came through with a whole gravel truck of knowledge!
I think JS kinda prefers not to make a splash. He's obviously a hard worker, and highly successful in this niche, but doesn't even have his own web-page (yet, he says). But he certainly has some meaty answers to my neophyte questions about the video game industry.
-Has the economy hurt gaming opportunities for voice-actors?
-Do you need to enjoy video games to be good at voicing them?
-What special equipment does a voice actor need to move into this area?
-Do you work in your studio, or theirs?
-How do you approach this industry for work?
-Where do you find practice material?
-Does the industry hire only Union talent?
So prolific were his anwers that I'm blogging them in two parts. The first half is below-the-fold. JS was worried his answers were too wordy. Well, 'turns out he's an excellent writer too.
I think you'll find them extremely revealing, helpful, and, honestly….inspiring.
More info about JS HERE.





Recent Comments